ggg edit

ggg edit [<godot-args>...]

Opens the current project in the Godot editor using the version declared in ggg.toml. If that version is not yet cached, it is downloaded first.

This is the standard way to open a project managed by Godot Goodie Grabber. Using ggg edit instead of launching Godot directly ensures you are always using the exact version the project requires.

Usage

ggg edit

Run this from your project directory. Godot opens with the current project loaded. When you close the editor, the terminal prompt returns.

Any arguments you add after ggg edit are forwarded verbatim to Godot:

ggg edit --verbose
ggg edit --rendering-method gl_compatibility

Notes

  • Requires a ggg.toml in the current directory.
  • Downloads and caches the declared Godot version on first run. Subsequent runs start immediately from the cache.
  • The Godot binary is shared across all your projects in a single cache directory. See the cache reference for the cache location and how to manage it.
  • ggg edit does not run ggg sync first. If you have just added or updated dependencies, run ggg sync before opening the editor.

See also

  • ggg run: runs the project without opening the editor
  • ggg sync: installs dependencies before editing